Warhammer Online One year Review!

I just canceled my Warhammer account.  I am about to move and am going to play champions online for awhile. I will probably be back. I took the exit interview and it got me wondering what I like and dislike about Warhammer. So I decided to write a one year review.

My history with WAR

I started playing WAR on release and did not stop for an entire year. There are only 3 other games that have kept me for over a year, Ultima Online, Dark Age of Camelot, and World of Warcraft. I decided to play WAR because I loved DAoC and hoped that it would DAoC2. Unfortunately it was not DAoC2 I believe it would of done much better had it been.

I played the entire year and got my Bright Wizard to level 40 it took most of the year, I am a slow player.  I enjoyed the trip it did not seem terribly tedious and I had fun most of the time. I started a few alts but only got them into the 20s. I got into a good guild and I ran a few of the early instances. I am not much of an instance runner.  I don’t like taking the time and I HATE voice chat, which seems to be required for most instances now.

What I don’t like about WAR

PVE that is disguised as RVR.

This is my number one complaint and if they fix it I would re-subscribe on that day. All of the RVR is focused around avoiding any resistance. We try to avoid keeps and objectives that are defended.  What RVR boils down to is running around killing Mobs and waiting, lots and lots of waiting.  It is the single biggest waste of time I have experienced in a game.

The fort and city sieges are a joke. You basically do PVE raids and the zones are population capped so if you are not quick you CAN’T PLAY. Who ever thought it was a good idea not to let people play parts of the game?

The RVR should be done to win rewards for the realm not for gear. Gear should be randomly dropped from defenders.

The zones are to intertwined and boring

Almost every zone is half one realm and half the other. No matter what side you choose you are leveling in the same zones.  This kills replay ability. In DAoC each realm had entirely different land mass. It was awesome. You get tired of one realm you go to another for an entirely different experience.

The zones very bland and boring, there is no reason to explore them. I don’t even have an urge to explore them.  There is no excitement that you might get into a place that is way over your level because everything is so linear.

Why did they put zoning in the game? They did not have zones in DAoC. Zones ruin the feeling of a living world and make the world feel small. Zoning should not exist in modern games.

Soloing at max level

The game is very solo friendly until you reach 40 then you have to group to make any progress. I don’t like grouping.  I HATE it. I want everything to be available by soloing. I want epic solo experiences.  I want to be able to solo PVE content at level 40.  I spent the last 40 levels solo why do the designers think I will turn in to a raider?

I think the only required grouping should be in RVR. That is it!  If I want to do a raid by myself, let me.  I pay to play the game and if I get to 40 and the only thing I can do solo is start an alt and level through the same content I just leveled through, I am going to quit. I have a pregnant wife and a kid I CANT raid.

The PQs are a step in the right direction with open grouping and pqs it is possible to experience epic content without taking a lot of time.

Character customization

There is none! All bright wizards look the same. I know this is done to make them easy to see on the battle field and to follow the table top game. But at least make my clothing look nice. It looks like orange shit. I could be biased on this because I play the most hideous looking class but still I want a different color besides orange.

What I do like about WAR


This is WAR’s bread and butter. It is by far the best pvp out there even flawed as it is. The scenarios are well done. The keep sieges are fun when there is one. Battles having hundreds of participants is great!

They need to focus on this and make it happen more. If the entire game was just PVP I believe it would be very popular.  When PVP is happening I love the game.

Public Quests

The public quest system is excellent. It is fun, engaging, and easy to get into.  This is one of the most innovative systems that WAR brought to the market and I believe that all major games will copy it.

The problem with them is that you need people to do them and I think that by having so many of them they have hurt the system. They should have 1 per zone to keep the population together. It is still a great feature and when you have the people to do them it can lead to lots of fun and some good drops.

Everything else

There is really no other single feature that I can point out, but the rest of the game is great. It is a very well made game and it is very fun until you reach max level then the problems really start to show up because you hit them all the time. The developers are listening to the users and that is always a good thing.

I believe that this game will grow with time and become one of the longer lasting games on the market. You add a few expansions and some endgame content and this game will be a real contender.

Here is my totally arbitrary review score:


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