Video Games are bad for you!

Link

Are video games any worse for you then TV?

Of course not!

No one in their right mind would believe that crap.  The people making the rules in the this country do not really understand what they are making the rules about.  Anyone that has spent any amount of time playing video games would realize that.  The politicians need to stay out of stuff they do not understand. If you have never played a video game you should not be allowed to make rules about them. /Rant over back to the post

I was around when Doom and Wolfinstine 3D were the games of choice to ban.  Looking back at these games I realize that they looked so bad you could barely tell what you were killing.  Do we have a problem with violence in this country? Does the ever increasing violence have a lasting unknown consequence?

I play all games, and I find more enjoyment out of the ones that have an adult theme to them.  Now I would not let my kid play most of the games that I play until he is older. Becasue I do not think they need to be trying to pick up a prostitute in GTA, they are kids and do not need to know about it yet. But I do not think it would permanatly damage him in any way. I just dont want to explain that stuff to him yet.

MMOs on Consoles

Darren at Common Sense Gamers just posted an article about MMOs on the consoles. It is an interesting read go here to read it. His article got me to thinking.

Do MMOs make sense on consoles? A lot of the hardcore computer gamers would rather die then accept the fact that consoles are winning the war. So they are absolutely against the last genre keeping PC gaming alive going to consoles.

There are a few hurdles that must be jumped in order to get a successful MMO on a console. The most obvious one is the keyboard. With out it communicating in a large group is almost impossible. The solution so far have been awkward or did just not work. The Xbox has a fairly decent addon that makes typing possible but it is still awkward.

I believe that the way they are going to solve this is with voice chat. Xbox live already takes full advantage of this in most of its games. I personally do not like voice chat at all. But it seems I am in a minority. The problems with voice chat can be worked through and it can work well.

The menu and skill system will have to be extensively overhauled. I normally have four full hotbars of skills. I can not imagine an easy way to convert this to a console with the limited number of buttons available. Making all of the skill easy to get to in a timely manner will be a tough task. Navigating the trade skills and all of the little extras you find in MMOs would be especially difficult.

A console MMO may end up being like an MMO-lite that does not have trade skills or many skills. This would turn away the MMO hardcore and may not get much of an audience. It is a difficult road ahead for MMOs on the consoles. I hope that they get it right I would love to quit upgrading my computer for every new MMO. But until then ATI will still be getting my money every year.

Goozex

I found this site a few months ago. It is a video game trading site. Each game has points it is worth. You agree to trade your game for points you then use those points to get other games from other traders. I have gotten a lot of older games through it that I may of missed when they were released. I have not had much luck with the newer titles. You have to pay for shipping and you have to buy trade credits but if you have games just lying around it is a great way to get rid of them and pick up some cheap games.

goozex.com

Single Player Games

Lately I have been playing my Xbox a lot. Single player gaming is better for the shorter gaming sessions that I seem to have lately. Mogs, as you get higher in level, require a much larger time investment to get any reward out of them. I am unable to make this time investment on weeknights. I have other obligations and better things to do during the week.

What can game developers do to stop gamers from spending more time in single player games before they eventually just stop playing mogs all together? This is a question that I hope developers are thinking about.

There are issues with making games more “Casual Friendly”. If you make them too casual, players do not have much incentive to play for very long. You also run the chance of alienating your core audience of “Power Gamers”. So how do you keep your aging audience without pushing the very active power gamer away from the game?

Currently gaming companies cater to the power gamers, and they throw a few bones to the casual gamer. The power gamers are the ones that run the guilds, run the instances, and are generally the driving force of the community, so you need to keep them happy. This has worked and will continue to work because as power gamers grow into casual gamers more power gamers will fill in the ranks especially as online gaming becomes more mainstream.

WoW opened up online gaming to the masses. It had enough casual pieces to make it appeal to a wide range of gamers. The number one thing that made this possible was the throwing away of the idea that MMORPGS need to be played in groups. This is a major development and lets people play at their convenience. But the best stuff in the game was still limited to raids, thus requiring groups.

WAR has made a few strides in the right direction. The open party systems is genius. It is so surprising that no one else thought of this before. It makes finding a group a breeze. It still has a few problems, most of them having to do with population and lack of groups to join. I will discuss this problem about WAR in a future post.

Second is the Public Quest system. This system has a few flaws that can be easily fixed. The biggest problem with them is no one is doing them. They have nice items, good story, and OK experience, so why are they not popular? Scenarios are better experience. In a game that focuses on the end game, getting to the highest level is the number one goal. Public quest experience should be increased, and the influence should be shared between the same chapters in different lands. This would make the scenarios feel less grindy because you could go from area to area and it still counts for the rewards that you want. Adding a very large reward for completing all chapters in a tier would add even more incentive to compete all chapters, making completing individual PQs easier.

This is a topic that can be discussed from many different directions. I hope to continue this discussion in future postings.